
Players may only be affected once every 3 seconds by Flying Kick. Flying Kick can rebound off walls for an additional Y damage to all nearby enemies. Flying Kick: Kick forward dealing X damage to enemies in your path and knocking them away.They deal X damage with each attack and have Life equal to yours. Mystic Allies: Summon two spirit allies to fight by your side for 10 seconds.Enemies can only be hit 5 times within 1 second by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage. Enemies that die while Bleeding will explode for Y damage to all nearby enemies. Exploding Palm: Attack enemies in a direction for X damage and inflict Bleeding on them for 5 seconds.Mystic Strike: Dash forward 4.5 yards and leave a spirit behind that will return, pulling all enemies in its path to you and dealing X damage.Charging longer increases range, and damage up to Y. Cyclone Strike: Generate a vortex of wind which pulls in enemies and deals X damage.Additional hits on the same target deal 50% as much damage. Seven-Sided Strike: Dash rapidly between nearby enemies, striking 7 times for X damage per hit.Each enemy player can be a teleport target only once every 3 seconds.

You can teleport again after every third hit.

